Understanding 3D Design with modo 601

by Allisa Carter on July 2, 2012

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3D visu­al­iza­tion artists and ani­ma­tors eager to learn more about Luxology’s modo 601 soft­ware will want to check out the recently released Get­ting Started with modo 601. In this 5-​​hour course, expe­ri­enced artist and trainer Ellery Con­nell teaches you how to use modo to cre­ate mod­els, tex­tures, light­ing, ani­ma­tion, and fin­ished ren­der­ings. Even if you are famil­iar with pre­vi­ous ver­sions of modo, you will ben­e­fit from Ellery’s in-​​depth knowl­edge and the cov­er­age of new fea­tures like the new char­ac­ter ani­ma­tion and rig­ging tools, inte­grated Bul­let Physics library-​​based hard and soft body dynam­ics, mod­el­ing enhance­ments, and work­flow improvements.

For a great overview of how modo works, check out this free les­son in which Ellery explains the basics of 3D design. You’ll see how the modo inter­face uses geom­e­try to cre­ate 3D shapes and tex­tures, and how light­ing and ani­ma­tion can make your 3D designs and ani­ma­tions even more real­is­tic. Regard­less of whether you are a com­mer­cial artist mak­ing a liv­ing with your 3D designs or a cre­ative per­son sim­ply want­ing to express your­self effec­tively in the 3D envi­ron­ment, you’ll ben­e­fit from the tips and tech­niques pre­sented in this course.

  • Wheeled back­pack

    HI there, sim­ply turned into your blog thru Google, and found that it is really infor­ma­tive. I am impressed! Very use­ful infor­ma­tion spe­cially the final phase

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